Home > Windows 10 > Borderless Gaming And Forced DWM / Tripple Buffering

Borderless Gaming And Forced DWM / Tripple Buffering


V-sync on its own doesn't even cause lag. All rights reserved.REDDIT and the ALIEN Logo are registered trademarks of reddit inc.Advertise - technologyπRendered by PID 51394 on app-481 at 2017-03-22 02:00:25.743020+00:00 running d63839a country code: US. That way the game should bypass the DWM."   source https://www.reddit.com/r/pcgaming/comments/3cpbqr/windows_10_forced_vsync/   Thats pretty sad, seems like DWM forces triple buffering in win 10, and there is no way around it I'd think if you were serious enough about a game that you wanted high FPS, you'd want to play it in fullscreen.Click to expand... Check This Out

No, create an account now. But if you turn off Aero, they *might* run faster than 60fps, and you'd see some tearing.Click to expand... permalinkembedsave[–]omeepo 4 points5 points6 points 9 months ago(3 children)Provided you are on windows 8+, yes you do. With Windows 7 I would right click all my games .exe files and disable Aero on everything, this would remove input lag on all my games.

Windows 10 Disable Triple Buffering

Welcome to the forum! Of course, this is all perfectly understandable to me and I just think it wasn't thought through entirely when it came to games. Performance is unaffected. GEOFFREY October 2014 30 fps, ewww.

Another thing if you play in windowed mode, if you have one 144hz and one 60hz monitor, it will make the game run 60hz. This allows you to see them while you play the game in the second desktop. Granted, the triple buffering that DWM uses doesn't create heavy input lag and it isn't noticeable in every game, it is still greater than zero input lag and is very noticeable D3doverrider And for anyone wondering why I use borderless in some of my videos, it's because I am using an external recorder and some times, the process of going full screen breaks

I can also tell you from experience that likewise Microsoft's site is correct and DWM is still enabled for High Contrast and forces triple buffering and thus creates input lag. Windows 10 Disable Dwm But I do care about my DX9, DX11 and OpenGL games, which are unlikely to benefit from DX12 anyway. The only fix so far is running games in Fullscreen, which 100% completely eliminate input lag, but as I said before, multi-display setup, I'd rather not use Fullscreen. OS: Windows 10 Quote Archie123 View Profile View Forum Posts Private Message Member Posts : 344 Win 10 New 18 Jun 2016 #2 I dont know how you will do

permalinkembedsavegive gold[+][deleted] 9 months ago(1 child)[deleted] [–]Elysium_Dream 1 point2 points3 points 9 months ago*(0 children)I think you are misunderstanding OPs question or something...it has nothing to do with performance at all and he isn't I did try some borderless windowed mode myself today, and I also am not capped, but I did get some tearing, though it is very rare I notice it due to It causes lag when paired with triple buffering in DirectX. Haven't found the need for anything else so far.

Windows 10 Disable Dwm

There is no frame rate lock when using DWM enforced Vsync triple buffering unlike with regular Vsync, because the game Vsync setting must be disabled for it to work properly. https://linustechtips.com/main/topic/577522-does-windows-10-force-triple-buffering-in-windowed-mode/ There's a weird uneven feeling to the motion. Windows 10 Disable Triple Buffering At least I didn't notice any input lag on Dota 2, GTA V, Witcher III and L4D2. Windows 10 Dwm Input Lag vbetts View Public Profile Find all posts by vbetts (#22) nhlkoho Ancient Guru Videocard: EVGA 980ti sc+ Processor: i7 4770k Mainboard: Asus Z87 Plus Memory: Veng.

If you want to disable V-Sync and still get screen tearing, run the game in fullscreen exclusive mode. his comment is here SLI/CF causes the same issue with DirectX and v-sync. WDDM is triple buffered by default, so in borderless mode the OS itself takes care of the Vsync. Even though desktop composition can't be disabled anymore you really shouldn't need to either. How To Disable Vsync Windows 10

I am a hobbyist benchmarker and I upload my raw benchmarks on Youtube. Cyberdyne View Public Profile Find all posts by Cyberdyne (#16) Carfax Maha Guru Videocard: Zotac 1080 Amp Extreme Processor: Intel 6900K @ 4.3ghz Mainboard: Asus x99A II Memory: TridentZ In full screen mode it's up to the game and/or GPU display driver rather than [email protected] I have no idea why the frame rate is so much better in borderless mode. this contact form Location: London, UK Posted April 6, 2016 · Original PosterOP 8 minutes ago, zMeul said: you need to understand that you can't use the term Triple Buffering in DX games; and

It's not the easiest problem to solve while not interfering with games, admittedly. Games with good Vsync implementations (ie double or triple buffered) will perform better in fullscreen mode than in borderless windowed mode. If you are having troubles with a particular game forcing V-sync on, then Win 7 would be no different, as V-sync caps your FPS.Click to expand...

It still has way less input lag then triple-buffered vsync, and you don't need to keep your frames limited/stable (and assuming you can muster the performance needed) to enjoy no stuttering.

Please try the request again. That way the game should bypass the DWM."   source https://www.reddit.com/r/pcgaming/comments/3cpbqr/windows_10_forced_vsync/   Thats pretty sad, seems like DWM forces triple buffering in win 10, and there is no way around it JackieChanIsGOD October 2014 edited October 2014 I found out why. So, unless Win 10 also forces V-sync, Win 7 won't help.

Or at least what the actual problem is. Lucas October 2014 This is the worst thread ever posted. BTW, you can disable vsync for unlimited fps and DWM is only forced double buffer. navigate here Adaptive vsync does, but you need exclusive fullscreen for that, and then you are without Vsync when you dip, and you still suffer input lag when you are stable.

Maybe you meant to say that Win 10 forces V-sync in windowed mode? #4 bystander36, Jan 4, 2016 mysticjbyrd Golden Member Joined: Oct 6, 2015 Messages: 1,363 Likes Received: 1 I wouldn't record benchmarking videos with software. Apparently, Windows desktop is triple buffered, so because borderless still renders the desktop in the background, the game gets triple buffering too. The problem comes back when the recording app is closed.

like, globally? Shit makes no sense.The game probably needs a few patches. permalinkembedsaveparentgive gold[–]brandog484 -1 points0 points1 point 9 months ago(0 children)This is literally how the system works. Quote: Originally Posted by adabiviak I'm still not sure what the difference is between fullscreen and borderless windowed mode (which is still fullscreen).

Do not post any offensive material Do not post personal information (address, email, phone number, etc.) Please remain respectful to users at all times. The borderless shit doesn't produce the same result as D3DO.This game in particular seems to run best in bordeless mode *with* Vsync turned on. e: Well obv unless your frame rate dips below your refresh rate then the input lag becomes extremely noticeable in every game. Fox2232 View Public Profile Find all posts by Fox2232 (#24) TheDeeGee Ancient Guru Videocard: MSI GTX 1070 AERO OC Processor: Intel Core 4770K Mainboard: Gigabyte Z87X-UD5H Memory: Crucial

Sign...maybe I should just go back to windows 7...Click to expand... You might not notice it, but some people do. permalinkembedsavegive gold[–]Rekuja[S] 1 point2 points3 points 9 months ago(1 child)I've noticed in Overwatch my fps is 100+ constant, never dips below. permalinkembedsaveparent[–]beabeaayyte 0 points1 point2 points 9 months ago(1 child)DX 12 games will not have a performance penalty when run in Windowed Borderless.

Welcome to the forum! #23 psolord, Jan 6, 2016 reddrumm Junior Member Joined: Jan 5, 2016 Messages: 2 Likes Received: 0 psolord said: ↑ I am using an Elgato HD Not as convinient but I don't expect the way it's been done before to be changed as it would break things. Only some of my games offer this option, and without noticing any sort of performance hit, the borderless windowed mode lets me alt-tab to other programs without a hitch. I'm hoping all this stuff is fixed by the time Windows 10 is forced upon gamers in general.Click to expand...